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Medieval 2 total war building tree
Medieval 2 total war building tree









medieval 2 total war building tree

Europa Universalis 3 Divine Wind second impressions.If you're interested in how this mod evolved, posts about previous versions (with links inside): Various help texts and error messages improved.Ĭoncentrated Vanilla 0.61 includes some files from Medieval 2 Total War game by Creative Assembly, and the following minimods:.This often causes rebels to be pushed to borders of the map, so only use this if really necessary. There's a switch for "allocating rebels last" if you need even more clustering than you get by default.

medieval 2 total war building tree medieval 2 total war building tree

Now it goes quite deep searching for not too distant settlement. Before the update algorithm tried to look at neighbours-of-neighbours, then just picked a random settlements.

  • When allocating the last few settlements, clustering is often impossible.
  • (so it's easier to port it to alternative maps, even if it's not yet there)
  • Mod builder now extracts map information from TGAs at run time, instead of using preprocessed data.
  • Clustering% fixed to mean that (it accidentally meant random%, reverse of what it was supposed to).
  • Simplified building tree option works now.
  • Floods disabled completely due to being buggy in vanilla.
  • Belgrade's resources (timber vs wood and missing comma) fixed.
  • Campaign map heigh map level 0 changed to 1, fixing many campaign map glitches.
  • start.bat pauses with "Press any key to continue" after running the script, so you can read error message if it fails, usually due to JRuby not being installed properly.
  • (you're also saving yourself a ton of bugs this way) The map file is saved to output/political_map.tgaĪnd one more thing - if you're using old versions of retail Medieval 2, make sure it's updated to 1.3 or the mod won't work. One feature that got added is File > Generate Map TGA command you can run after building the mod to see how campaign map looks without launching the game, and trying a different random seed if you don't like this one. There aren't any huge features, but enough minor fixes accumulated that I feel it's good time for an official release.

    medieval 2 total war building tree

    Since 0.60 release I fixed a lot of minor bugs, and added a bunch of minor enhancements to the mod builder (big thanks to everyone who tested and reported the bugs, especially Guimbix).











    Medieval 2 total war building tree